Posts

Showing posts from October, 2019

Grimoire Gouf Custom

Image
MS-07B Grimoire An HG kitbash presented in 1/100 scale. Kits used: HG Grimoire, HG Zaku F2000, HG Black Tri-stars Zaku Origin ver, HG Geara Zulu Angelo Sauper ver, MG Zaku 2.0, HG Hyakuren, HG build campaign parts. I built this kit with a fun goal in mind. Can I make a Grimoire look like a Gouf custom without using any of it's parts? The answer is a resounding yes! Although some artistic license is taken with the design, most Gundam fans could easily identify which grunt suit this little guy is cosplaying as. I dropped some design elements of the Gouf that I really don't like such as the shoulder spikes and energy cables. I usually like cabling on Zeon MS quite a lot but for some reason the way they are placed on the Gouf really irks me. A 1/100 scale command fin is used to match the size of the Grimoire head and really underscore the commander suit vibe. I grafted a Zaku 1 round shoulder onto the stock piece to give a nice Zeon suit look. 

Guide for Beginners: Seam Fixing

Image
Seam lines are the second most problematic fix on most kits – right after nub marks. Whether painted or not, a seam line running down the middle of a part completely ruins the sense of scale and immersion. Fixing these things is a royal pain so I've come up with a sledgehammer method to make sure it gets done the first time. More modern kits are often engineered in such a way that part joints are covered by other parts or assembled in such a way as to make the joint look like a natural part of the model. That said, they’re still present on many cheaper kits – especially SDs, HGs, and NGs. Your loving design team at Bandai spent their budget on RGs, MGs and PGs. As such, seam line removal is a skill that will always be useful in modeling. You may be asking, why would I even do this? The answer is that seam fixing is one of the cornerstones of competitive model building. In competitions that use a derivative of the IPMS standard you will lose a point for each unfixed line. This